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Channel: Answers for "Using a collider to define the boundary of a level?"
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Answer by tstpierre_nss

Here is another [solution][1] that we released today on the asset store. It allows quick create of complex boundaries for a level. [1]: http://forum.unity3d.com/threads/159529-Boundary-Tool-RELEASED

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Answer by Anxo

Hi mat, you can set the spherical collider to trigger. Then you can ad a OnTriggerExit function to the player so that something happens when they try to leave. If want them to run into a wall you will...

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Answer by Chris D

I think your options may be limited here...here's something to try, though: 1. Model your level boundary (correct size) in a modeling program (eg. blender) 2. ensure your normals are flipped 3. import...

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Answer by tstpierre_nss

Here is another [solution][1] that we released today on the asset store. It allows quick create of complex boundaries for a level. [1]: http://forum.unity3d.com/threads/159529-Boundary-Tool-RELEASED

View Article

Answer by Anxo

Hi mat, you can set the spherical collider to trigger. Then you can ad a OnTriggerExit function to the player so that something happens when they try to leave. If want them to run into a wall you will...

View Article


Answer by Chris D

I think your options may be limited here...here's something to try, though: 1. Model your level boundary (correct size) in a modeling program (eg. blender) 2. ensure your normals are flipped 3. import...

View Article
Browsing index pages (6 articles)


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