Answer by Chris D
I think your options may be limited here...here's something to try, though: 1. Model your level boundary (correct size) in a modeling program (eg. blender) 2. ensure your normals are flipped 3. import...
View ArticleAnswer by Anxo
Hi mat, you can set the spherical collider to trigger. Then you can ad a OnTriggerExit function to the player so that something happens when they try to leave. If want them to run into a wall you will...
View ArticleAnswer by tstpierre_nss
Here is another [solution][1] that we released today on the asset store. It allows quick create of complex boundaries for a level. [1]: http://forum.unity3d.com/threads/159529-Boundary-Tool-RELEASED
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